In the Casino the players can do the usual Casino stuff:
- one-armed bandit (low Input amounts, low Win amounts)
- Blackjack (medium Input amounts, medium Win amounts)
- Roulett (high Input amounts, high Win amounts)
- a barkeeper NPC like at the beach
(at about 22pm Servertime there will be for 2hours light-dressed NPC's ? :D)
Day & Night
Like it says , a day / night rhytm adjusted to the Servertime.
at several times at a day (14:00 & 20:00 as example) is a event,
that is randomly selected and scripted.
The winner gets a event box or something else and the 2nd and 3rd
place maybe also get something.
a better Maintown atmosphere
The maintown is at the moment kinda empty, so it could be a way into the right direction,
if there are some random NPCs at the main which walk around and talk sometimes (like the Monstertalk)
and some monsters that drop nothing that walk over the grasses at the left and right side of the main
(plants , wild roses, maybe some shellfishes or something like this at the beach) that just make
the server a maintown atmosphere sprunkier.
With a training ground (just like that on euRo in former times) the new Player, that joined the
server recently, learns a bit about the server and can make the first levels to get his 1st job.
If the player don't want to do the tutorial , which is given in the training ground, he just can
say a NPC at the beginning, that he don't want to start with the tutorial and he get's warped
into the maintown (maybe with 10/10).
This could be a nice way to don't lose the players that just downloaded the client and are
kinda confused on the server. They wouldn't get thrown in the cold water and maybe
stay a bit longer than other users.
Quests / Headgear
There should be a few headgears that are questable, so the player that is playing
much and wants to farm stuff, has the opportunity to use the "Beginner Runes"
that are sold for a low price and the player that is just playing for his style
is also able to get a better outfit at all.
Also quests are a way to reduce the main-relaxing- and the bored persons on the server,
that with quests have a way, to do something.
it's just a little gadget , like the Chaos effect of the Chaser (3rd cls) for about
3-5 minutes if you drink too much at the barkeeper (it gives the barkeeper a sense)
A guild can buy a whole town (Gonryun , hugel... or a unique mapped one),
and gets several advantages from it.
When the guild bought a town , there will be at first a flag with the guild emblem
of the guild on it at the usual "@go ..." spawn and the guild
can buy NPC's for the town itself.
here is a list of buyable NPCs that could fit:
- Tool Dealer
and maybe some custom ones that could be well for a guild.
The "Quest Forest" is a dark forest in that are many hidden NPCs that are used to
hold Quests and where are very rare , strong monsters that want to protect the
NPCs, which live in it.
These habitats of the Quest Forest give the player quests such like
"Search my old friend, he was last seen somewhere around Comodo!" or
"It's kinda cold here and the winter is coming , could you collect me some Yarn so
i can make me some warm clothings" that give a little gift such like "Event boxes" or
just a random headgear from the old Kafra-Stuff, which doesn't give any advantage
except that of some style (Boom Boom Hat or something like that stuff).
At the beginning there will be Quests that don't need much time to solve
and the reward will be something low (1 Bloody Branch..) and a Special Quest Item*,
that counts like a point. The Quest is of course repeatable , but the reward will get
less value so that if you got first 1 Bloody Branch , you will get now just a Dead Branch Box (100DBs inside).
*the Special Quest Item will be needed , to pass ahead to another Quest Area in that
the quests are much harder , but the rewards are also better.
There will be a specific amount of "Points" (Special Quest Items) needed to pass
to the other area and you have to give them to a Guard that protects the path.
The guild house can be seen as the pre-edition of the guild town, it is the first thing you can buy with your Guild.
Guild houses have themes, they are like WoE castles - at the beginning you can choose once which theme you want and which is the most fitting to your guild.
When you buy the guild house, it is shady, only four people fit into it and it seems like there live some of those
weird ass Bugs that everyone hates.
But as you do guild quests (another suggestion in this thread) you get prestige with your guild and get able to buy upgrades, that can be NPC's (Warper, Tool Dealer...) but also a Guild-House Extension and Rooms.
If you upgrade your guild house it get's bigger, looks a bit better and rooms can be added.
Rooms that can be added are a Blacksmith, Garden, Chapel and some more, of course empty at first but
with the addition of being now able to buy the fitting NPC's.
Guild Quests & Prestige
Guild Quests are like usual quests, but way harder and of course designed for Guilds.
As example you can take the GuildWars2 Guild-Quest system.
At first you get easier Guild quests, like a bounty hunt -
In a bounty hunt you have to find different special monsters in different maps,
those you have to kill in a given time - if you pass you get Prestige, if you don't...
Well, you just wasted the Quest (you can only do a Quest a certain times a week).
Another Quest could be a Greed Quest -
In a Greed quest you have to collect certain items in, of course, a given time.
If you pass, you get Prestige, if you don't you have to try somewhen else again.
Prestige is the unique GuildReward Currency.
Prestige can be spent in many ways:
Buying or upgrading your GuildHouse / GuildTown,
to unlock more, harder but also more rewarding GuildQuests
but of course also for tons of other benefits for your Guild.
(more will be added as this idea is raw)
Fishing does kinda work like mining, except that you can stand still, on the same spot, for a long while.
Fishing is only permitted 1cell away from water, you also need to have a fishing rod equipped and
Bait in the inventory. While Bait works like arrows and get's used every time you use the fishing skill,
the fishing rod lasts forever (Or until it is broken due to an unforeseen event, a huge fish, a rock...).
The fishing rod is upgradeable, depending on the fishing skill.
To upgrade the fishing skill you need to do a specific quest that will, when passed, grant you a new
Skill or as you also could call it, title.
With the new title you also got a new fishing rod, it is undestructable -
In the case that it will get destroyed by an event, you get an cooldown on your Skill instead.
There are tons of fishing spots, but as there would be no fun if you could fish wherever you want
from the beginning, you can only fish at areas that are on your Skilllevel.
Fishing Spots are defined by the area (Are there much monster? Are they strong? Do they hurt you?)
but will also of course reward better fish or treasure.
What can I get through fishing?
various sorts of fish, can be cooked (?) and also work as pots or buff-food-like (?).
treasure, Coins (Valhalla Coins), coin bags, Golden equip...
trash, crappy stuff you dont really want in your bag.
Other glorious stuff.
What do you think you can do with a drunken sailor?
Right! You can steal his fish and cook it!
Cooking you could see as an profession or an skill.
With cooking you are allowed to create unique foods that can
benefit you in several ways.
There will be different recipes that you can cook from the start,
but like with the Crystal-Potion Creation, you have to get a higher
Skilllevel to be able to use better recipes, which you can find
(MvP Drop, Valhalla drop or something in that direction)
or obtain via a Quest you succeed in (Not every recipe is obtainable
via a Quest!).
Cooked Food will offer different kind of uses, you can use it as buff-food,
poison (referred to an really bad cook, Eternity) or as a Headgear
(there will be different recipes that let you create an headgear, like an Cake Hat).
More benefits are open to the imagination.
I will collect my suggestions in this thread and add my new ideas, if I got one.
Also ideas are not to 100% fully outthought, there is always something editable
or additions may be added due to asked questions etc.
Edit: formatting & implementations.